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窗外的草坪上有两只鹅,一只是褐色的,有着黑色的脖颈和腿以及白色的腹部,另一只也是褐色的,有着黑色的脖颈和腿以及白色的腹部。 her quartz 56, coal 20, Iron ing even though it requires more skill. the new price better reflects the difficulty of getting ores, which requires finding caves, mining skills, and, in many cases, silk touch tools.

Reduce fishing profit

the prices of all types of fishes should be reduced to a third (cod: 100, Salmon 270, pufferfish 500, tropical Fish 3330) of the current price (cod 300, Salmon it: 10k for 1 beacon, 20k for 2 beacons, 40k for 3 beacons, 80k for 4 beacons, etc.

purchasable plot heads limit: 20k for every 5 heads.

purchasable plot holoskulls limit: 20k for each holoskull.

purchasable chestshop limit: 1000 for every 5 buying\/selling signs.

purchasable mob limit: 10k for first 5 mobs, 20k for the next 5, 40k for the next 5, etc. Up to 25 mobs per plot.

purchasable Spawn Eggs (NotE: mobs can't be bred on plots)

Add purchasable mob spawn eggs to \/shop. they provide nice ways to get pets on plots. price should be 100k each minimum so plot pets remain relatively rare and special. pets should take time and effort to get. there should also be a limit on how many spawn eggs a player can buy in total, maybe 10.

purchasable Advertising Slots

Add a new page of \/shop showing player owned shops. these slots can be rented at an hourly cost of 50 per hour.

Items purchasable from \/shop

Adding purchasable items to \/shop to help and encourage overworld exploration and pvp. the price of items should be relatively high so people will try to obtain them in vanilla ways or through trading instead of considering buying them from \/shop as the first or the best option.

Add Enchanted Golden Apples to \/shop at 20k each.

Add fireworks to \/shop at 20k per stack

Add ender pearls to \/shop at 200 each.

1.8 pvp

there have been lots of suggestions of changing the pvp from 1.12 to 1.8 from the munity. Even those who pvps a lot during this season don’t seem to enjoy 1.12 pvp. Some ideas are:

changing the pvp on the entire server to 1.8 pvp (lag seems to be a concern)

oR

making the pvp Arena similar to the current \/duel arena, which is on 1.8, and leave the other parts of the server unchanged (but with the inventory and armors carried instead of the default kits)

Adjusted quests

different from money which requires grinding farms and selling items, quest points reflect another aspect of the gameplay: persistence. quest tops should be given more recognition so it encourages more players to get on and do quests on a daily basis.

Add armor stand pedestals displaying top players in quest points.

Adjusting quest rewards and difficulties

daily quests should be easy to do with less reward (1.5k each instead of 2k each. 1 quest point each). Some good options are:

collecting a small amount (10-50) of items (easy to obtain) in inventory

Eating a small amount of food (5-20)(easy to obtain)

placing down a type of block for a number of times (2-7)

harvest a small amount of crops (50-100)

weekly quests should be more difficult than daily quests but are not very hard to do (15k each, 5 quest points each)

crafting a certain amount (45-150) of items

catching a certain amount (45-150) of fish

Killing a certain amount (45-150) of mobs

destroying a certain number (200-700) of blocks

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